Assessment3_group_game
This is the game made by our group. First, you will visit the directory page, where you can choose the game you want to play. Click the question mark button to visit the help page, and the house button to visit the home page.
This is the game made by our group. First, you will visit the directory page, where you can choose the game you want to play. Click the question mark button to visit the help page, and the house button to visit the home page.
Comments
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The first game of giant eating hamburger seems quite creative. I thought of an interesting multi-animation, but the action is a little fluid, which may be the relationship between moving speed.
The character modeling in the second game was interesting and the music sounded good, but the rotation was a little too fast to rotate and run at the same time.
The third game is simply perfect, long time to see a rabbit moving in the snow, the movement and sound of the characters are also very good, is a rare game.
The fourth game music is very passionate, rich in scientific and technological elements, it seems quite novel, but the character action is a little stiff.
From a UX and UI point of view, the first "Find Food" game was a great experience. The game process is clear, the difficulty is moderate, and the reward mechanism is reasonable, so that the player gets a sense of satisfaction in the game. The UI design is simple and intuitive, the ICONS and buttons are easy to operate, and the colors are harmonious, which provides a good visual experience for players.
The second "treasure hunt" game is a little more generic in terms of UX and UI. The flow of the game is not smooth enough and can be confusing at times. At the same time, the difficulty gradient is not set reasonably, which is not friendly to novice players. Although the UI design basically meets the needs, it lacks innovation, and the button layout and visual effects need to be improved.
The third "Snow Adventure" game does a pretty good job in terms of user experience and interface design. The game scene is beautiful and the difficulty is moderate, which brings players an immersive adventure experience. The UI design is clear, the ICONS and buttons are easy to recognize, and the visual and sound effects are excellent, creating a real and exciting atmosphere for the player.
The fourth "Robot Wars" game has room for improvement in terms of UX and UI. The game operation process is not smooth enough, which affects the player's experience. The UI design is slightly conservative and lacks highlights, and the visuals and sound effects could be further improved to better capture the heat of robot warfare.
The menu scene design of this game is really eye-catching, whether it is color matching or interface layout, it is full of artistic sense and creativity. Every icon and every detail has been carefully polished, making the whole menu interface both beautiful and practical, so that players can feel the attention and enthusiasm of the production team before entering the game.
However, in terms of the playability of the game, it is somewhat unsatisfactory. Although the basic setting and gameplay of the game are somewhat innovative, in the actual operation process, the player may feel that the game flow is too monotonous and lacks enough challenge and fun. Some key game mechanics are also underexplored and underutilized, making the overall experience a bit flat.
However, it is worth mentioning that the character movement in the game is very well designed. Whether the character walks, runs or jumps, all appear smooth and natural, full of vitality. These detailed action designs not only improve the visual effect of the game, but also let the player have a more realistic sense of immersion in the control of the character.
Overall, the game performs well in terms of menu scene design and character movement actions, but leaves something to be desired in terms of playability. If the production team can further optimize the game mechanism and add more game elements and challenges in the subsequent development, it is believed that the game will attract more players and win higher evaluation.
Comments and suggestions on our project are welcome